Doe for the DAZ Buck Version 1.0 of 17-Sep-2005 by David A. Wallace ("davewa") File's URL: http://davidwallace2000.home.comcast.net/3rd_dimension/doe_for_the_daz_buck.zip Compatibility: PC Only, because of RTEncoder use. Tested in Poser 5 and Poser 6. An expert can probably adapt it for use in Poser 4, assuming that the DAZ Buck is also adaptable to Poser 4. DESCRIPTION: This is a character based on the DAZ Buck. I built her because my buck looked a bit lonely, especially in the autumn. :) The doe is compatible with the buck's maps, poses and morphs except for possible problems morphing the shape of the head (I re-shaped the top of the skull) and, of course, the antlers. You must own the DAZ Buck to successfully install the Doe, as the doe's OBJ file has been encoded using RTEncoder and will need the object file installed by the DAZ Buck package as a key. The buck is avaialble from DAZ Productions: http://www.daz3d.com/shop.php?op=itemdetails&item=334 (This includes the map texture referenced by the "doe map" character.) RTEncoder is available for free from: http://www.rtencoder.com/downloads INSTRUCTIONS: 1. I'm assuming you un-zip this distribution to your Poser directory (e.g.: c:\Program Files\Curious Labs\Poser 5). This will result in the following files and directories being created: ...\readme's\davewa\doe_readme.txt ...\runtime\geometries\davewa\doe\doe.rte ...\runtime\libraries\character\davewa\animals\Doe for DAZ Buck\doe.cr2 ...\runtime\libraries\character\davewa\animals\Doe for DAZ Buck\doe.png ...\runtime\libraries\character\davewa\animals\Doe for DAZ Buck\doe map.cr2 ...\runtime\libraries\character\davewa\animals\Doe for DAZ Buck\doe map.png 2. Run RTEncoder. Select Decode. 3. Click the "File to Decode" button and browse to the copy of the doe.rte that you just installed. 4. Click the "Key File" button and browse to "blBuck.obj". If you have a standard runtime arrangement and own the DAZ Buck, this file will be in the subdirectory ...\runtime\geometries\ZygoteAnimals 5. Click the "Save As" button. You want to save the decoded file as "doe.obj" in the same directory as the doe.rte file was installed into. Note: RTEncoder will assume you want to put the file in the diretcory that the key file came from, which is not where the doe.cr2 will be expecting to find the OBJ. You must browse back to where the doe.rte file was installed! If the decode is successful, RTEncoder will say so. 6. Exit RTEncoder; you're ready to use the doe. LEGAL STUFF (EULA) This distribution is free. The developer (David A. Wallace, daw@world.std.com) asserts that this is an original character based on the DAZ Buck (and therefore a derivative work and subject to the terms of the DAZ EULA with regard to their proprietary rights) and that he is the author of the work being distributed and has been assured by DAZ Productions that distribution of the work involving the use of RTEncoder to encode the content is in compliance with the DAZ EULA. You may not redistribute the ZIP file nor any of the files it contains nor any work from which these files may be extracted (e.g.: a PZ3 file). It is a violation of the DAZ Buck EULA to distribute the doe.obj file obtained by decoding doe.rte. You may use the doe and doe map characters in non-commercial and commercial renders. The author believes that this product will perform substantially as described, but no warrantees to that effect are provided. In particular, the author assumes no responsibility for damage (including, but not limited to, loss of data or of time) due to your use of this product.